Soul Pouncer
🔳 Please run in **full-screen** for the best experience
💀 Soul Pouncer - Pixel Jam 2025 💀
Play along multiple rooms filled with enemies, recruiting 3 different enemies to bring them From the Dead to fight at your side.
Will you be able to defeat the Slime King and succeed on your quest?
Controls:
🕹️ Move -------------- W A S D
⚡ Dash --------------- Shift or H
⚔️ Attack -------------- Space Bar
🧟 Raise dead enemy ------- E
🧙 Summon ally --------- Q, R, F
❌ Remove summons ----- Backspace
Programming:
David Jiménez
Luis Jiménez
Art:
Felipe Acuña (Harconen)
🕯️ A game born from soul and code — thank you for playing!
Known Bugs:
- Slimes will sometimes get stuck with each other, causing them to bounce off the screen.
- If you summon too close to the border, it might get spawned on the other side.
- If you kill an enemy and stay too close, the Arise button will not show. It will show if you leave and re-enter again.
Boss fight:
- The Slime King loves to get stuck sometimes, hit him to bring him back to the fight!
- The jump special attack might take the player off the map. Make sure to use reset button
- Be careful with the Slime King returning from death to give a final hit
Free assets used:
Tilemap:
https://opengameart.org/content/zelda-like-tilesets-and-sprites
GUI
https://mounirtohami.itch.io/pixel-art-gui-elements
HealthBar
https://makertech.itch.io/additional-art-for-godot-4-tutorial
Music
https://alkakrab.itch.io/free-25-fantasy-rpg-game-tracks
https://andrew-chambers.itch.io/fantasy-rpg-free-music-pack
Comments
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Best time: 1:38.17
Love the mechanic and artwork! :D Feels a bit clunky when you're surrounded by too many enemies. Than you can basically do nothing to escape ^^